![]() ![]() ![]() ![]() It so happened that I had some spare parts and two functional turrets at hand after hunting the first Fire Phantom in the Infirmary. It works damn wonders on Technopaths in close quarters too.Īfter I saved Mika and Dr Igwe, a veritable shitload of Typhon popped up in the Main Lobby. Well, maxed Combat Instinct and shotgun is a Crazy Awesome combat style, actually. Too bad I forgot to DVR how I killed a Weaver after jumping from Alex's office - I just chucked a Nullwave projector down, then jumped and slowed down the descent using Atrax boosters, fired up Combat Instinct and served the Weaver three point blank shotgun blasts. Woe to any Phantom that gets up close, as I can drop him in one blast. So, I have fully upgraded the Shotgun's damage. My intent would be to release the whole truth about the station to the people back on Earth, and hope that forces some serious reevaluation of the freedoms companies like Transtar are given to pursue their agendas.Įdited 12th May '17 9:16:31 AM by CaptainCapsase Widespread social unrest is likely in such a system however, and sooner or later Earth's elites will either have to make concessions or face outright revolution (didn't that actually happen in the backstory of System Shock 2?), if the normal trends of modern history hold true. As far as the likelihood that the continued use of neuromod technology will exasperate existing social inequalities, that's something that pretty much all forms of transhumanism would have as a side effect. Whereas I didn't do what January said because while destroying Talos I will avert a potentially apocalyptic crisis in the short term, it would severely damage the long term prospects of human survival in the face of another wave of typhon arriving from deep space or some other alien threat. That's not to say Prey does it all better all the time, but usually it knows what it does, and does it well as a result.Įdited 12th May '17 7:09:57 AM by TAPETRVEįear the cinnamon sugar swirl. And again, lots of what the game does is a direct meta commentary on something done similarly - and usually quite badly - in the original Bio Shock. That's not to say it doesn't throw occasional spanners in their works - a hilarious example is the "Save Luther Glass" side quest, which really toys with players in various ways (The character you are supposed to save has been dead for the entirety of the game, and chances are you knew that already, so either way the quest would throw you for a loop). The game is focusing on matters of personal motivation, and while it throws some badly written platitudes in there (such as January's hackneyed "fate is what you make of it" speech), it is mostly content to go all-out Dark Souls on the player, and let them make both informed and intuitional decisions, depending on what they know and what they care about. Any knowledge imparted would completely change their approach. The player is supposed to identify with Morgan Yu to the very end, and make their decisions as such. ![]()
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